I was Lead Artist on Project Cabin, a commission from Salesforce.org to create a realtime scene for conveying current company information within the context of a ecological survey outpost in the wilds of America.
As lead artist I was solely responsible for constructing the scene within Unreal, building the terrain, placing the assets and all lighting, post process and camera work
I Also modeled the majority of the props within the cabin including the:
Desk, chair, PC, keyboard, mouse, notebook, water bottle, coffee cup, microscope, test tube racks, mobile lab, duffel bag, clipboard, cardboard boxes and bike helmet.
Also working on the project was:
Jason Dunn - Modeled the cabin.
Michael Knowland - Primarily responsible for creating all of our trees, but also contributed to a couple of props.
Henri Puolanne - Contributed to many of the props within the cabin, like the 3D printer, boombox, drones and camping knick-knacks.
William Coleman - Project Lead and vision holder.